i know what iterative depth is. i've had it implemented from the very beginning. that wasn't the issue at all. i apologize for my sarcasm.
my partner and i have been working on this for 24 hours straight now, with no sleep, because we started late because we're idiots.
unfortunately, my question was misunderstood. i'm sure we've all seen a computer be a little sluggish and take 300 ms to do something that should normally take 1. all i'm saying is, i'd be very frustrated if i pushed my turn limit to say, 4900 ms, and for some reason by chance everything happened to take 150 ms to clean up, my program got terminated, and i didn't get any extra credit. whether i'm using iterative depth or not has nothing to do with it.
i'm sorry that anonymous did not understand my question. and, in the spirit of mr. fields, good luck to everybody in the tournament. this _is_ a really interesting project.
btw, biology kicks ass ;)
jason |