Summary: The following occured (read below for more "Detail," but I want to get to my question/problem first) in the middle (stage2) of my game:
W-----W-----+
| | |
| B---B---B |
| | | | |
| | W-B-+ | |
| | | | | |
W-W-W B-B-+
| | | | | |
| | W-+-+ | |
| | | | |
| +---+---+ |
| | |
W-----+-----B
Player to move: Human Player
Enter move for BLACK:
3,2
Enter move for BLACK:
Q: Why can't I place a"BLACK" piece at coordinate 3,2?
Note: I used the files as given in the given hw5.jar (a.k.a. I made no edits to
any of the *.java or DemoBoard.class files) and only made a change to the ~/211h
w/hw6/hw6files/ directory by doing "javac TextDemo.java" which created TextDemo.
class. No other changes or edits were made to any of the default files.
Detail: The game transcript for all moves before the screen shot directly below
this paragraph in this posting msg body is both in the attached file and at www.
andrew.cmu.edu/~richardc/1.txt which will be deleted after hw6 is handed-in. It might save you some time that I tell you that I never enter "3,2" to place or, for that matter, remove a piece from the coordinate 3,2 or was any mill instantiated which used the coordinate 3,2 etc. |