hw2 writeup says loadMze(int inpRows, int inpCols) takes as imput the maze dimensions and we're supposed to create a vector of rooms(walls too) using these demensions.
ALSO, it says, setRows(int inp) and setCols(int inp) are used to change the dimensions of the maze according to the input
I'm not clear what's the ralation between setRows(setCols) and loadMaze, or, how does setRows(setCols) affect a maze created by loadMaze() ? |